Daisy Merriweather is sixteen, dead, and the only groundskeeper in the county who commutes from the afterlife. When the bell tolls in the village below, the departed arrive with last wishes — and it falls to Daisy to gather wood and stone by moonlight, craft each headstone, and see every soul into the ground properly.
Between burials she tends the yard: fences and lanterns, chapels you can drift through, a fenced corner for those who died alone. And with every kindness, the field gives back a little more of the one story it's been keeping from her — the cold night, one winter ago, when nobody rang the bell for Daisy.
▶ PLAY THE PROTOTYPE
One shelldiver against the battalion. Hold the relay, bank the salvage, and out-live your own kill-count. At last audit there are a million machines. There is one of you.
▶ PLAY THE PROTOTYPEInsert cartridge to continue. We haven't made the cartridge yet.
SIIMBL is a very small independent studio making handcrafted worlds you can hold in one evening — toon-shaded, moonlit, gently funny about the things that usually aren't. Our first world is a cemetery, and honestly, morale has never been higher.